One of the good memories I have from RuneQuest (Started with the AH players box edition) was the idea of hit locations and armor by location.
It was a very simple system that added a little crunch and cool factor without going crazy (like the I.C.E. Law products or say FGU's Aftermath.)
So inspired by that to the left is a simple version for HOW. It will be fleshed out with optional impact results based on damage/location-but for now if you'd like to use something like this to spice up your game, have it!
It was a very simple system that added a little crunch and cool factor without going crazy (like the I.C.E. Law products or say FGU's Aftermath.)
So inspired by that to the left is a simple version for HOW. It will be fleshed out with optional impact results based on damage/location-but for now if you'd like to use something like this to spice up your game, have it!


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